This time our entry for the global game jam was all about Unity’s particle systems and trail renderer.

For the art-side we wanted to go for something shroomy, as it is Stefanie’s specialty.

We also chose to implement the Diversifier “Single Button Play”, as this simplicity in controls is a fun limitation.

Source Code

Technology used

Unity, Photoshop, Jetbrains Rider, Git

Help / Controls

Press any button or touch the touchscreen to interact with the game.

Game Jam


  • Benjamin Justice (Code)
  • Sergej Tihonov (Code)
  • Eike Wulff (Code)
  • Stefanie Curth (Art)


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Click download now to get access to the following files: 25 MB 22 MB 25 MB 27 MB

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