Shroomy Pleasures (GGJ17 Entry)
This time our entry for the global game jam was all about Unity’s particle systems and trail renderer.
For the art-side we wanted to go for something shroomy, as it is Stefanie’s specialty.
We also chose to implement the Diversifier “Single Button Play”, as this simplicity in controls is a fun limitation.
Source Code
- Download: https://github.com/BrutalHack/ggj17
- License: GPL v3
Technology used
Unity, Photoshop, Jetbrains Rider, Git
Help / Controls
Press any button or touch the touchscreen to interact with the game.
Game Jam
- Global Game Jam 2017
- Theme: Waves
- Diversifier: Single Button
- Time: 45 hours
Team
- Benjamin Justice (Code)
- Sergej Tihonov (Code)
- Eike Wulff (Code)
- Stefanie Curth (Art)
Status | Prototype |
Platforms | Windows, macOS, Linux, HTML5 |
Author | BrutalHack |
Genre | Platformer |
Made with | Unity |
Tags | 2D, Atmospheric, Casual, Flight, mushrooms, Side Scroller, Singleplayer, Unity |
Download
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Click download now to get access to the following files:
brutalhack-ggj17-win64.zip 25 MB
brutalhack-ggj17-win32.zip 22 MB
brutalhack-ggj17-mac.zip 25 MB
brutalhack-ggj17-linux.zip 27 MB
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